import{o as Re,M as g,p as Be,q as Ue,E as u,s as b,t as Ae,v as q,F as K,x as Ie,k as m,S as p,d as B,w as Y,y as Fe,b as H,B as k,h as U,u as C,i as _,R as w,z as Ee,a as De,C as S,G as Oe,H as ze,I as He,J,e as X,K as Le,P as We,c as Ve,D as Q,L as je,N as $e}from"./large-Cg4w3sfw.js";import{b as Ne,S as Z,G as ee,f as te,U as re,T as L,h as W,B as qe,i as Ke,R as se}from"./colorToUniform-Ccx9A0e4.js";const ae=class A extends Ne{constructor(e){e={...A.defaultOptions,...e},super(e),this.enabled=!0,this._state=Z.for2d(),this.padding=e.padding,typeof e.antialias=="boolean"?this.antialias=e.antialias?"on":"off":this.antialias=e.antialias,this.resolution=e.resolution,this.blendRequired=e.blendRequired,this.addResource("uTexture",0,1)}apply(e,t,r,a){e.applyFilter(this,t,r,a)}get blendMode(){return this._state.blendMode}set blendMode(e){this._state.blendMode=e}static from(e){const{gpu:t,gl:r,...a}=e;let n,i;return t&&(n=ee.from(t)),r&&(i=te.from(r)),new A({gpuProgram:n,glProgram:i,...a})}};ae.defaultOptions={blendMode:"normal",resolution:1,padding:0,antialias:"off",blendRequired:!1};let Ye=ae;var Je=`in vec2 vMaskCoord;
in vec2 vTextureCoord;

uniform sampler2D uTexture;
uniform sampler2D uMaskTexture;

uniform float uAlpha;
uniform vec4 uMaskClamp;

out vec4 finalColor;

void main(void)
{
    float clip = step(3.5,
        step(uMaskClamp.x, vMaskCoord.x) +
        step(uMaskClamp.y, vMaskCoord.y) +
        step(vMaskCoord.x, uMaskClamp.z) +
        step(vMaskCoord.y, uMaskClamp.w));

    // TODO look into why this is needed
    float npmAlpha = uAlpha; 
    vec4 original = texture(uTexture, vTextureCoord);
    vec4 masky = texture(uMaskTexture, vMaskCoord);
    float alphaMul = 1.0 - npmAlpha * (1.0 - masky.a);

    original *= (alphaMul * masky.r * uAlpha * clip);

    finalColor = original;
}
`,Xe=`in vec2 aPosition;

out vec2 vTextureCoord;
out vec2 vMaskCoord;


uniform vec4 uInputSize;
uniform vec4 uOutputFrame;
uniform vec4 uOutputTexture;
uniform mat3 uFilterMatrix;

vec4 filterVertexPosition(  vec2 aPosition )
{
    vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;
       
    position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;
    position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;

    return vec4(position, 0.0, 1.0);
}

vec2 filterTextureCoord(  vec2 aPosition )
{
    return aPosition * (uOutputFrame.zw * uInputSize.zw);
}

vec2 getFilterCoord( vec2 aPosition )
{
    return  ( uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0)  ).xy;
}   

void main(void)
{
    gl_Position = filterVertexPosition(aPosition);
    vTextureCoord = filterTextureCoord(aPosition);
    vMaskCoord = getFilterCoord(aPosition);
}
`,V=`struct GlobalFilterUniforms {
  uInputSize:vec4<f32>,
  uInputPixel:vec4<f32>,
  uInputClamp:vec4<f32>,
  uOutputFrame:vec4<f32>,
  uGlobalFrame:vec4<f32>,
  uOutputTexture:vec4<f32>,  
};

struct MaskUniforms {
  uFilterMatrix:mat3x3<f32>,
  uMaskClamp:vec4<f32>,
  uAlpha:f32,
};


@group(0) @binding(0) var<uniform> gfu: GlobalFilterUniforms;
@group(0) @binding(1) var uTexture: texture_2d<f32>;
@group(0) @binding(2) var uSampler : sampler;

@group(1) @binding(0) var<uniform> filterUniforms : MaskUniforms;
@group(1) @binding(1) var uMaskTexture: texture_2d<f32>;

struct VSOutput {
    @builtin(position) position: vec4<f32>,
    @location(0) uv : vec2<f32>,
    @location(1) filterUv : vec2<f32>,
  };

fn filterVertexPosition(aPosition:vec2<f32>) -> vec4<f32>
{
    var position = aPosition * gfu.uOutputFrame.zw + gfu.uOutputFrame.xy;

    position.x = position.x * (2.0 / gfu.uOutputTexture.x) - 1.0;
    position.y = position.y * (2.0*gfu.uOutputTexture.z / gfu.uOutputTexture.y) - gfu.uOutputTexture.z;

    return vec4(position, 0.0, 1.0);
}

fn filterTextureCoord( aPosition:vec2<f32> ) -> vec2<f32>
{
    return aPosition * (gfu.uOutputFrame.zw * gfu.uInputSize.zw);
}

fn globalTextureCoord( aPosition:vec2<f32> ) -> vec2<f32>
{
  return  (aPosition.xy / gfu.uGlobalFrame.zw) + (gfu.uGlobalFrame.xy / gfu.uGlobalFrame.zw);  
}

fn getFilterCoord(aPosition:vec2<f32> ) -> vec2<f32>
{
  return ( filterUniforms.uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0)  ).xy;
}

fn getSize() -> vec2<f32>
{

  
  return gfu.uGlobalFrame.zw;
}
  
@vertex
fn mainVertex(
  @location(0) aPosition : vec2<f32>, 
) -> VSOutput {
  return VSOutput(
   filterVertexPosition(aPosition),
   filterTextureCoord(aPosition),
   getFilterCoord(aPosition)
  );
}

@fragment
fn mainFragment(
  @location(0) uv: vec2<f32>,
  @location(1) filterUv: vec2<f32>,
  @builtin(position) position: vec4<f32>
) -> @location(0) vec4<f32> {

    var maskClamp = filterUniforms.uMaskClamp;

     var clip = step(3.5,
        step(maskClamp.x, filterUv.x) +
        step(maskClamp.y, filterUv.y) +
        step(filterUv.x, maskClamp.z) +
        step(filterUv.y, maskClamp.w));

    var mask = textureSample(uMaskTexture, uSampler, filterUv);
    var source = textureSample(uTexture, uSampler, uv);
    
    var npmAlpha = 0.0;

    var alphaMul = 1.0 - npmAlpha * (1.0 - mask.a);

    var a = (alphaMul * mask.r) * clip;

    return vec4(source.rgb, source.a) * a;
}`;class Qe extends Ye{constructor(e){const{sprite:t,...r}=e,a=new Re(t.texture),n=new re({uFilterMatrix:{value:new g,type:"mat3x3<f32>"},uMaskClamp:{value:a.uClampFrame,type:"vec4<f32>"},uAlpha:{value:1,type:"f32"}}),i=ee.from({vertex:{source:V,entryPoint:"mainVertex"},fragment:{source:V,entryPoint:"mainFragment"}}),l=te.from({vertex:Xe,fragment:Je,name:"mask-filter"});super({...r,gpuProgram:i,glProgram:l,resources:{filterUniforms:n,uMaskTexture:t.texture.source}}),this.sprite=t,this._textureMatrix=a}apply(e,t,r,a){this._textureMatrix.texture=this.sprite.texture,e.calculateSpriteMatrix(this.resources.filterUniforms.uniforms.uFilterMatrix,this.sprite).prepend(this._textureMatrix.mapCoord),this.resources.uMaskTexture=this.sprite.texture.source,e.applyFilter(this,t,r,a)}}class ne{constructor(e,t){this.state=Z.for2d(),this._batches=Object.create(null),this._geometries=Object.create(null),this.renderer=e,this._adaptor=t,this._adaptor.init(this)}buildStart(e){if(!this._batches[e.uid]){const t=new Be;this._batches[e.uid]=t,this._geometries[t.uid]=new Ue}this._activeBatch=this._batches[e.uid],this._activeGeometry=this._geometries[this._activeBatch.uid],this._activeBatch.begin()}addToBatch(e){this._activeBatch.add(e)}break(e){this._activeBatch.break(e)}buildEnd(e){const t=this._activeBatch,r=this._activeGeometry;t.finish(e),r.indexBuffer.setDataWithSize(t.indexBuffer,t.indexSize,!0),r.buffers[0].setDataWithSize(t.attributeBuffer.float32View,t.attributeSize,!1)}upload(e){const t=this._batches[e.uid],r=this._geometries[t.uid];t.dirty&&(t.dirty=!1,r.buffers[0].update(t.attributeSize*4))}execute(e){if(e.action==="startBatch"){const t=e.batcher,r=this._geometries[t.uid];this._adaptor.start(this,r)}this._adaptor.execute(this,e)}destroy(){this.state=null,this.renderer=null,this._adaptor.destroy(),this._adaptor=null;for(const e in this._batches)this._batches[e].destroy();this._batches=null;for(const e in this._geometries)this._geometries[e].destroy();this._geometries=null}}ne.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"batch"};const Mt={name:"texture-bit",vertex:{header:`

        struct TextureUniforms {
            uTextureMatrix:mat3x3<f32>,
        }

        @group(2) @binding(2) var<uniform> textureUniforms : TextureUniforms;
        `,main:`
            uv = (textureUniforms.uTextureMatrix * vec3(uv, 1.0)).xy;
        `},fragment:{header:`
            @group(2) @binding(0) var uTexture: texture_2d<f32>;
            @group(2) @binding(1) var uSampler: sampler;

         
        `,main:`
            outColor = textureSample(uTexture, uSampler, vUV);
        `}},Ct={name:"texture-bit",vertex:{header:`
            uniform mat3 uTextureMatrix;
        `,main:`
            uv = (uTextureMatrix * vec3(uv, 1.0)).xy;
        `},fragment:{header:`
        uniform sampler2D uTexture;

         
        `,main:`
            outColor = texture(uTexture, vUV);
        `}};function Ze(s,e){const t=s.root,r=s.instructionSet;r.reset(),e.batch.buildStart(r),e.blendMode.buildStart(),e.colorMask.buildStart(),t.sortableChildren&&t.sortChildren(),ie(t,r,e,!0),e.batch.buildEnd(r),e.blendMode.buildEnd(r)}function P(s,e,t){s.globalDisplayStatus<7||!s.includeInBuild||(s.sortableChildren&&s.sortChildren(),s.isSimple?et(s,e,t):ie(s,e,t,!1))}function et(s,e,t){if(s.renderPipeId&&(t.blendMode.setBlendMode(s,s.groupBlendMode,e),s.didViewUpdate=!1,t[s.renderPipeId].addRenderable(s,e)),!s.renderGroup){const r=s.children,a=r.length;for(let n=0;n<a;n++)P(r[n],e,t)}}function ie(s,e,t,r){if(!r&&s.renderGroup)t.renderGroup.addRenderGroup(s.renderGroup,e);else{for(let i=0;i<s.effects.length;i++){const l=s.effects[i];t[l.pipe].push(l,s,e)}const a=s.renderPipeId;a&&(t.blendMode.setBlendMode(s,s.groupBlendMode,e),s.didViewUpdate=!1,t[a].addRenderable(s,e));const n=s.children;if(n.length)for(let i=0;i<n.length;i++)P(n[i],e,t);for(let i=s.effects.length-1;i>=0;i--){const l=s.effects[i];t[l.pipe].pop(l,s,e)}}}const tt=new q;class rt extends K{constructor(){super(),this.filters=[new Qe({sprite:new Ie(m.EMPTY)})]}get sprite(){return this.filters[0].sprite}set sprite(e){this.filters[0].sprite=e}}class oe{constructor(e){this._activeMaskStage=[],this._renderer=e}push(e,t,r){const a=this._renderer;if(a.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskBegin",mask:e,canBundle:!1,maskedContainer:t}),e.renderMaskToTexture){const n=e.mask;n.includeInBuild=!0,P(n,r,a.renderPipes),n.includeInBuild=!1}a.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskEnd",mask:e,maskedContainer:t,canBundle:!1})}pop(e,t,r){this._renderer.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"popMaskEnd",mask:e,canBundle:!1})}execute(e){const t=this._renderer,r=e.mask.renderMaskToTexture;if(e.action==="pushMaskBegin"){const a=b.get(rt);if(r){e.mask.mask.measurable=!0;const n=Ae(e.mask.mask,!0,tt);e.mask.mask.measurable=!1,n.ceil();const i=L.getOptimalTexture(n.width,n.height,1,!1);t.renderTarget.push(i,!0),t.globalUniforms.push({offset:n,worldColor:4294967295});const l=a.sprite;l.texture=i,l.worldTransform.tx=n.minX,l.worldTransform.ty=n.minY,this._activeMaskStage.push({filterEffect:a,maskedContainer:e.maskedContainer,filterTexture:i})}else a.sprite=e.mask.mask,this._activeMaskStage.push({filterEffect:a,maskedContainer:e.maskedContainer})}else if(e.action==="pushMaskEnd"){const a=this._activeMaskStage[this._activeMaskStage.length-1];r&&(t.renderTarget.pop(),t.globalUniforms.pop()),t.filter.push({renderPipeId:"filter",action:"pushFilter",container:a.maskedContainer,filterEffect:a.filterEffect,canBundle:!1})}else if(e.action==="popMaskEnd"){t.filter.pop();const a=this._activeMaskStage.pop();r&&L.returnTexture(a.filterTexture),b.return(a.filterEffect)}}destroy(){this._renderer=null,this._activeMaskStage=null}}oe.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"alphaMask"};class le{constructor(e){this._colorStack=[],this._colorStackIndex=0,this._currentColor=0,this._renderer=e}buildStart(){this._colorStack[0]=15,this._colorStackIndex=1,this._currentColor=15}push(e,t,r){this._renderer.renderPipes.batch.break(r);const n=this._colorStack;n[this._colorStackIndex]=n[this._colorStackIndex-1]&e.mask;const i=this._colorStack[this._colorStackIndex];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1})),this._colorStackIndex++}pop(e,t,r){this._renderer.renderPipes.batch.break(r);const n=this._colorStack;this._colorStackIndex--;const i=n[this._colorStackIndex-1];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1}))}execute(e){this._renderer.colorMask.setMask(e.colorMask)}destroy(){this._colorStack=null}}le.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"colorMask"};class ue{constructor(e){this._maskStackHash={},this._maskHash=new WeakMap,this._renderer=e}push(e,t,r){var a;const n=e,i=this._renderer;i.renderPipes.batch.break(r),i.renderPipes.blendMode.setBlendMode(n.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"pushMaskBegin",mask:e,canBundle:!1});const l=n.mask;l.includeInBuild=!0,this._maskHash.has(n)||this._maskHash.set(n,{instructionsStart:0,instructionsLength:0});const o=this._maskHash.get(n);o.instructionsStart=r.instructionSize,P(l,r,i.renderPipes),l.includeInBuild=!1,i.renderPipes.batch.break(r),r.add({renderPipeId:"stencilMask",action:"pushMaskEnd",mask:e,canBundle:!1});const d=r.instructionSize-o.instructionsStart-1;o.instructionsLength=d;const c=i.renderTarget.renderTarget.uid;(a=this._maskStackHash)[c]??(a[c]=0)}pop(e,t,r){const a=e,n=this._renderer;n.renderPipes.batch.break(r),n.renderPipes.blendMode.setBlendMode(a.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"popMaskBegin",canBundle:!1});const i=this._maskHash.get(e);for(let l=0;l<i.instructionsLength;l++)r.instructions[r.instructionSize++]=r.instructions[i.instructionsStart++];r.add({renderPipeId:"stencilMask",action:"popMaskEnd",canBundle:!1})}execute(e){var t;const r=this._renderer,a=r.renderTarget.renderTarget.uid;let n=(t=this._maskStackHash)[a]??(t[a]=0);e.action==="pushMaskBegin"?(r.renderTarget.ensureDepthStencil(),r.stencil.setStencilMode(p.RENDERING_MASK_ADD,n),n++,r.colorMask.setMask(0)):e.action==="pushMaskEnd"?(r.stencil.setStencilMode(p.MASK_ACTIVE,n),r.colorMask.setMask(15)):e.action==="popMaskBegin"?(r.colorMask.setMask(0),n!==0?r.stencil.setStencilMode(p.RENDERING_MASK_REMOVE,n):(r.renderTarget.clear(null,B.STENCIL),r.stencil.setStencilMode(p.DISABLED,n)),n--):e.action==="popMaskEnd"&&(r.stencil.setStencilMode(p.MASK_ACTIVE,n),r.colorMask.setMask(15)),this._maskStackHash[a]=n}destroy(){this._renderer=null,this._maskStackHash=null,this._maskHash=null}}ue.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"stencilMask"};function wt(s,e){for(const t in s.attributes){const r=s.attributes[t],a=e[t];a?(r.location??(r.location=a.location),r.format??(r.format=a.format),r.offset??(r.offset=a.offset),r.instance??(r.instance=a.instance)):Y(`Attribute ${t} is not present in the shader, but is present in the geometry. Unable to infer attribute details.`)}st(s)}function st(s){const{buffers:e,attributes:t}=s,r={},a={};for(const n in e){const i=e[n];r[i.uid]=0,a[i.uid]=0}for(const n in t){const i=t[n];r[i.buffer.uid]+=W(i.format).stride}for(const n in t){const i=t[n];i.stride??(i.stride=r[i.buffer.uid]),i.start??(i.start=a[i.buffer.uid]),a[i.buffer.uid]+=W(i.format).stride}}const T=[];T[p.NONE]=void 0;T[p.DISABLED]={stencilWriteMask:0,stencilReadMask:0};T[p.RENDERING_MASK_ADD]={stencilFront:{compare:"equal",passOp:"increment-clamp"},stencilBack:{compare:"equal",passOp:"increment-clamp"}};T[p.RENDERING_MASK_REMOVE]={stencilFront:{compare:"equal",passOp:"decrement-clamp"},stencilBack:{compare:"equal",passOp:"decrement-clamp"}};T[p.MASK_ACTIVE]={stencilWriteMask:0,stencilFront:{compare:"equal",passOp:"keep"},stencilBack:{compare:"equal",passOp:"keep"}};class St{constructor(e){this._syncFunctionHash=Object.create(null),this._adaptor=e,this._systemCheck()}_systemCheck(){if(!Fe())throw new Error("Current environment does not allow unsafe-eval, please use pixi.js/unsafe-eval module to enable support.")}ensureUniformGroup(e){const t=this.getUniformGroupData(e);e.buffer||(e.buffer=new H({data:new Float32Array(t.layout.size/4),usage:k.UNIFORM|k.COPY_DST}))}getUniformGroupData(e){return this._syncFunctionHash[e._signature]||this._initUniformGroup(e)}_initUniformGroup(e){const t=e._signature;let r=this._syncFunctionHash[t];if(!r){const a=Object.keys(e.uniformStructures).map(l=>e.uniformStructures[l]),n=this._adaptor.createUboElements(a),i=this._generateUboSync(n.uboElements);r=this._syncFunctionHash[t]={layout:n,syncFunction:i}}return this._syncFunctionHash[t]}_generateUboSync(e){return this._adaptor.generateUboSync(e)}syncUniformGroup(e,t,r){const a=this.getUniformGroupData(e);return e.buffer||(e.buffer=new H({data:new Float32Array(a.layout.size/4),usage:k.UNIFORM|k.COPY_DST})),t||(t=e.buffer.data),r||(r=0),a.syncFunction(e.uniforms,t,r),!0}updateUniformGroup(e){if(e.isStatic&&!e._dirtyId)return!1;e._dirtyId=0;const t=this.syncUniformGroup(e);return e.buffer.update(),t}destroy(){this._syncFunctionHash=null}}const M=[{type:"mat3x3<f32>",test:s=>s.value.a!==void 0,ubo:`
            var matrix = uv[name].toArray(true);
            data[offset] = matrix[0];
            data[offset + 1] = matrix[1];
            data[offset + 2] = matrix[2];
            data[offset + 4] = matrix[3];
            data[offset + 5] = matrix[4];
            data[offset + 6] = matrix[5];
            data[offset + 8] = matrix[6];
            data[offset + 9] = matrix[7];
            data[offset + 10] = matrix[8];
        `,uniform:`
            gl.uniformMatrix3fv(ud[name].location, false, uv[name].toArray(true));
        `},{type:"vec4<f32>",test:s=>s.type==="vec4<f32>"&&s.size===1&&s.value.width!==void 0,ubo:`
            v = uv[name];
            data[offset] = v.x;
            data[offset + 1] = v.y;
            data[offset + 2] = v.width;
            data[offset + 3] = v.height;
        `,uniform:`
            cv = ud[name].value;
            v = uv[name];
            if (cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height) {
                cv[0] = v.x;
                cv[1] = v.y;
                cv[2] = v.width;
                cv[3] = v.height;
                gl.uniform4f(ud[name].location, v.x, v.y, v.width, v.height);
            }
        `},{type:"vec2<f32>",test:s=>s.type==="vec2<f32>"&&s.size===1&&s.value.x!==void 0,ubo:`
            v = uv[name];
            data[offset] = v.x;
            data[offset + 1] = v.y;
        `,uniform:`
            cv = ud[name].value;
            v = uv[name];
            if (cv[0] !== v.x || cv[1] !== v.y) {
                cv[0] = v.x;
                cv[1] = v.y;
                gl.uniform2f(ud[name].location, v.x, v.y);
            }
        `},{type:"vec4<f32>",test:s=>s.type==="vec4<f32>"&&s.size===1&&s.value.red!==void 0,ubo:`
            v = uv[name];
            data[offset] = v.red;
            data[offset + 1] = v.green;
            data[offset + 2] = v.blue;
            data[offset + 3] = v.alpha;
        `,uniform:`
            cv = ud[name].value;
            v = uv[name];
            if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.alpha) {
                cv[0] = v.red;
                cv[1] = v.green;
                cv[2] = v.blue;
                cv[3] = v.alpha;
                gl.uniform4f(ud[name].location, v.red, v.green, v.blue, v.alpha);
            }
        `},{type:"vec3<f32>",test:s=>s.type==="vec3<f32>"&&s.size===1&&s.value.red!==void 0,ubo:`
            v = uv[name];
            data[offset] = v.red;
            data[offset + 1] = v.green;
            data[offset + 2] = v.blue;
        `,uniform:`
            cv = ud[name].value;
            v = uv[name];
            if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue) {
                cv[0] = v.red;
                cv[1] = v.green;
                cv[2] = v.blue;
                gl.uniform3f(ud[name].location, v.red, v.green, v.blue);
            }
        `}];function Pt(s,e,t,r){const a=[`
        var v = null;
        var v2 = null;
        var t = 0;
        var index = 0;
        var name = null;
        var arrayOffset = null;
    `];let n=0;for(let l=0;l<s.length;l++){const o=s[l],d=o.data.name;let c=!1,h=0;for(let f=0;f<M.length;f++)if(M[f].test(o.data)){h=o.offset/4,a.push(`name = "${d}";`,`offset += ${h-n};`,M[f][e]||M[f].ubo),c=!0;break}if(!c)if(o.data.size>1)h=o.offset/4,a.push(t(o,h-n));else{const f=r[o.data.type];h=o.offset/4,a.push(`
                    v = uv.${d};
                    offset += ${h-n};
                    ${f};
                `)}n=h}const i=a.join(`
`);return new Function("uv","data","offset",i)}function x(s,e){return`
        for (let i = 0; i < ${s*e}; i++) {
            data[offset + (((i / ${s})|0) * 4) + (i % ${s})] = v[i];
        }
    `}const at={f32:`
        data[offset] = v;`,i32:`
        data[offset] = v;`,"vec2<f32>":`
        data[offset] = v[0];
        data[offset + 1] = v[1];`,"vec3<f32>":`
        data[offset] = v[0];
        data[offset + 1] = v[1];
        data[offset + 2] = v[2];`,"vec4<f32>":`
        data[offset] = v[0];
        data[offset + 1] = v[1];
        data[offset + 2] = v[2];
        data[offset + 3] = v[3];`,"mat2x2<f32>":`
        data[offset] = v[0];
        data[offset + 1] = v[1];
        data[offset + 4] = v[2];
        data[offset + 5] = v[3];`,"mat3x3<f32>":`
        data[offset] = v[0];
        data[offset + 1] = v[1];
        data[offset + 2] = v[2];
        data[offset + 4] = v[3];
        data[offset + 5] = v[4];
        data[offset + 6] = v[5];
        data[offset + 8] = v[6];
        data[offset + 9] = v[7];
        data[offset + 10] = v[8];`,"mat4x4<f32>":`
        for (let i = 0; i < 16; i++) {
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        }`,"mat3x2<f32>":x(3,2),"mat4x2<f32>":x(4,2),"mat2x3<f32>":x(2,3),"mat4x3<f32>":x(4,3),"mat2x4<f32>":x(2,4),"mat3x4<f32>":x(3,4)},Gt={...at,"mat2x2<f32>":`
        data[offset] = v[0];
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        data[offset + 2] = v[2];
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_({width:e.width,height:e.height,resolution:e.resolution,antialias:e.antialias}))}else{this.colorTextures=[...e.colorTextures.map(r=>r.source)];const t=this.colorTexture.source;this.resize(t.width,t.height,t._resolution)}this.colorTexture.source.on("resize",this.onSourceResize,this),(e.depthStencilTexture||this.stencil)&&(e.depthStencilTexture instanceof m||e.depthStencilTexture instanceof _?this.depthStencilTexture=e.depthStencilTexture.source:this.ensureDepthStencilTexture())}get size(){const e=this._size;return e[0]=this.pixelWidth,e[1]=this.pixelHeight,e}get width(){return this.colorTexture.source.width}get height(){return this.colorTexture.source.height}get pixelWidth(){return this.colorTexture.source.pixelWidth}get pixelHeight(){return this.colorTexture.source.pixelHeight}get resolution(){return this.colorTexture.source._resolution}get colorTexture(){return this.colorTextures[0]}onSourceResize(e){this.resize(e.width,e.height,e._resolution,!0)}ensureDepthStencilTexture(){this.depthStencilTexture||(this.depthStencilTexture=new _({width:this.width,height:this.height,resolution:this.resolution,format:"depth24plus-stencil8",autoGenerateMipmaps:!1,antialias:!1,mipLevelCount:1}))}resize(e,t,r=this.resolution,a=!1){this.dirtyId++,this.colorTextures.forEach((n,i)=>{a&&i===0||n.source.resize(e,t,r)}),this.depthStencilTexture&&this.depthStencilTexture.source.resize(e,t,r)}destroy(){this.colorTexture.source.off("resize",this.onSourceResize,this),this._managedColorTextures&&this.colorTextures.forEach(e=>{e.destroy()}),this.depthStencilTexture&&(this.depthStencilTexture.destroy(),delete this.depthStencilTexture)}};ce.defaultOptions={width:0,height:0,resolution:1,colorTextures:1,stencil:!1,depth:!1,antialias:!1,isRoot:!1};let I=ce;class Rt{constructor(e){this.rootViewPort=new w,this.viewport=new w,this.onRenderTargetChange=new Ee("onRenderTargetChange"),this.projectionMatrix=new g,this.defaultClearColor=[0,0,0,0],this._renderSurfaceToRenderTargetHash=new Map,this._gpuRenderTargetHash=Object.create(null),this._renderTargetStack=[],this._renderer=e}finishRenderPass(){this.adaptor.finishRenderPass(this.renderTarget)}renderStart({target:e,clear:t,clearColor:r,frame:a}){this._renderTargetStack.length=0,this.push(e,t,r,a),this.rootViewPort.copyFrom(this.viewport),this.rootRenderTarget=this.renderTarget,this.renderingToScreen=it(this.rootRenderTarget)}bind(e,t=!0,r,a){const n=this.getRenderTarget(e),i=this.renderTarget!==n;this.renderTarget=n,this.renderSurface=e;const l=this.getGpuRenderTarget(n);(n.pixelWidth!==l.width||n.pixelHeight!==l.height)&&(this.adaptor.resizeGpuRenderTarget(n),l.width=n.pixelWidth,l.height=n.pixelHeight);const o=n.colorTexture,d=this.viewport,c=o.pixelWidth,h=o.pixelHeight;if(!a&&e instanceof m&&(a=e.frame),a){const f=o._resolution;d.x=a.x*f+.5|0,d.y=a.y*f+.5|0,d.width=a.width*f+.5|0,d.height=a.height*f+.5|0}else d.x=0,d.y=0,d.width=c,d.height=h;return nt(this.projectionMatrix,0,0,d.width/o.resolution,d.height/o.resolution,!n.isRoot),this.adaptor.startRenderPass(n,t,r,d),i&&this.onRenderTargetChange.emit(n),n}clear(e,t=B.ALL,r){t&&(e&&(e=this.getRenderTarget(e)),this.adaptor.clear(e||this.renderTarget,t,r,this.viewport))}contextChange(){this._gpuRenderTargetHash=Object.create(null)}push(e,t=B.ALL,r,a){const n=this.bind(e,t,r,a);return this._renderTargetStack.push({renderTarget:n,frame:a}),n}pop(){this._renderTargetStack.pop();const e=this._renderTargetStack[this._renderTargetStack.length-1];this.bind(e.renderTarget,!1,null,e.frame)}getRenderTarget(e){return e.isTexture&&(e=e.source),this._renderSurfaceToRenderTargetHash.get(e)??this._initRenderTarget(e)}copyToTexture(e,t,r,a,n){r.x<0&&(a.width+=r.x,n.x-=r.x,r.x=0),r.y<0&&(a.height+=r.y,n.y-=r.y,r.y=0);const{pixelWidth:i,pixelHeight:l}=e;return a.width=Math.min(a.width,i-r.x),a.height=Math.min(a.height,l-r.y),this.adaptor.copyToTexture(e,t,r,a,n)}ensureDepthStencil(){this.renderTarget.stencil||(this.renderTarget.stencil=!0,this.adaptor.startRenderPass(this.renderTarget,!1,null,this.viewport))}destroy(){this._renderer=null,this._renderSurfaceToRenderTargetHash.forEach((e,t)=>{e!==t&&e.destroy()}),this._renderSurfaceToRenderTargetHash.clear(),this._gpuRenderTargetHash=Object.create(null)}_initRenderTarget(e){let t=null;return U.test(e)&&(e=de(e).source),e instanceof I?t=e:e instanceof _&&(t=new I({colorTextures:[e]}),U.test(e.source.resource)&&(t.isRoot=!0),e.once("destroy",()=>{t.destroy();const r=this._gpuRenderTargetHash[t.uid];r&&(this._gpuRenderTargetHash[t.uid]=null,this.adaptor.destroyGpuRenderTarget(r))})),this._renderSurfaceToRenderTargetHash.set(e,t),t}getGpuRenderTarget(e){return this._gpuRenderTargetHash[e.uid]||(this._gpuRenderTargetHash[e.uid]=this.adaptor.initGpuRenderTarget(e))}}class Bt extends 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this._gpuSpriteHash)b.return(this._gpuSpriteHash[e]);this._gpuSpriteHash=null,this._renderer=null}}ye.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"sprite"};const F=class Te{constructor(){this.clearBeforeRender=!0,this._backgroundColor=new J(0),this.color=this._backgroundColor,this.alpha=1}init(e){e={...Te.defaultOptions,...e},this.clearBeforeRender=e.clearBeforeRender,this.color=e.background||e.backgroundColor||this._backgroundColor,this.alpha=e.backgroundAlpha,this._backgroundColor.setAlpha(e.backgroundAlpha)}get color(){return this._backgroundColor}set color(e){this._backgroundColor.setValue(e)}get alpha(){return this._backgroundColor.alpha}set alpha(e){this._backgroundColor.setAlpha(e)}get colorRgba(){return this._backgroundColor.toArray()}destroy(){}};F.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"background",priority:0};F.defaultOptions={backgroundAlpha:1,backgroundColor:0,clearBeforeRender:!0};let ft=F;const y={};X.handle(u.BlendMode,s=>{if(!s.name)throw new Error("BlendMode extension must have a name property");y[s.name]=s.ref},s=>{delete y[s.name]});class ke{constructor(e){this._isAdvanced=!1,this._filterHash=Object.create(null),this._renderer=e}setBlendMode(e,t,r){if(this._activeBlendMode===t){this._isAdvanced&&this._renderableList.push(e);return}this._activeBlendMode=t,this._isAdvanced&&this._endAdvancedBlendMode(r),this._isAdvanced=!!y[t],this._isAdvanced&&(this._beginAdvancedBlendMode(r),this._renderableList.push(e))}_beginAdvancedBlendMode(e){this._renderer.renderPipes.batch.break(e);const t=this._activeBlendMode;if(!y[t]){Y(`Unable to assign BlendMode: '${t}'. 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t=e.target,r=this._renderer,a=t instanceof m?t:r.textureGenerator.generateTexture(e),n=r.texture.getPixels(a);return t instanceof S&&a.destroy(),n}texture(e){return e=this._normalizeOptions(e),e.target instanceof m?e.target:this._renderer.textureGenerator.generateTexture(e)}download(e){e=this._normalizeOptions(e);const t=this.canvas(e),r=document.createElement("a");r.download=e.filename??"image.png",r.href=t.toDataURL("image/png"),document.body.appendChild(r),r.click(),document.body.removeChild(r)}log(e){const t=e.width??200;e=this._normalizeOptions(e);const r=this.canvas(e),a=r.toDataURL();console.log(`[Pixi Texture] ${r.width}px ${r.height}px`);const n=["font-size: 1px;",`padding: ${t}px 300px;`,`background: url(${a}) no-repeat;`,"background-size: contain;"].join(" ");console.log("%c ",n)}destroy(){this._renderer=null}};E.extension={type:[u.WebGLSystem,u.WebGPUSystem],name:"extract"};E.defaultImageOptions={format:"png",quality:1};let pt=E;class mt extends m{static create(e){return 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we{constructor(e){this._stackIndex=0,this._globalUniformDataStack=[],this._uniformsPool=[],this._activeUniforms=[],this._bindGroupPool=[],this._activeBindGroups=[],this._renderer=e}reset(){this._stackIndex=0;for(let e=0;e<this._activeUniforms.length;e++)this._uniformsPool.push(this._activeUniforms[e]);for(let e=0;e<this._activeBindGroups.length;e++)this._bindGroupPool.push(this._activeBindGroups[e]);this._activeUniforms.length=0,this._activeBindGroups.length=0}start(e){this.reset(),this.push(e)}bind({size:e,projectionMatrix:t,worldTransformMatrix:r,worldColor:a,offset:n}){const i=this._renderer.renderTarget.renderTarget,l=this._stackIndex?this._globalUniformDataStack[this._stackIndex-1]:{projectionData:i,worldTransformMatrix:new g,worldColor:4294967295,offset:new 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Ve,this._activeBindGroups.push(h),h.setResource(d,0)),o.bindGroup=h,this._currentGlobalUniformData=o}push(e){this.bind(e),this._globalUniformDataStack[this._stackIndex++]=this._currentGlobalUniformData}pop(){this._currentGlobalUniformData=this._globalUniformDataStack[--this._stackIndex-1],this._renderer.type===se.WEBGL&&this._currentGlobalUniformData.bindGroup.resources[0].update()}get bindGroup(){return this._currentGlobalUniformData.bindGroup}get uniformGroup(){return this._currentGlobalUniformData.bindGroup.resources[0]}_createUniforms(){return new re({uProjectionMatrix:{value:new g,type:"mat3x3<f32>"},uWorldTransformMatrix:{value:new g,type:"mat3x3<f32>"},uWorldColorAlpha:{value:new Float32Array(4),type:"vec4<f32>"},uResolution:{value:[0,0],type:"vec2<f32>"}},{isStatic:!0})}destroy(){this._renderer=null}}we.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"globalUniforms"};let $=!1;const N="8.1.6";function bt(s){if(!$){if(Q.get().getNavigator().userAgent.toLowerCase().indexOf("chrome")>-1){const e=[`%c  %c  %c  %c  %c PixiJS %c v${N} (${s}) http://www.pixijs.com/

`,"background: #E72264; padding:5px 0;","background: #6CA2EA; padding:5px 0;","background: #B5D33D; padding:5px 0;","background: #FED23F; padding:5px 0;","color: #FFFFFF; background: #E72264; padding:5px 0;","color: #E72264; background: #FFFFFF; padding:5px 0;"];globalThis.console.log(...e)}else globalThis.console&&globalThis.console.log(`PixiJS ${N} - ${s} - http://www.pixijs.com/`);$=!0}}class D{constructor(e){this._renderer=e}init(e){if(e.hello){let t=this._renderer.name;this._renderer.type===se.WEBGL&&(t+=` ${this._renderer.context.webGLVersion}`),bt(t)}}}D.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"hello",priority:-2};D.defaultOptions={hello:!1};const O=class Se{constructor(e){this._renderer=e,this.count=0,this.checkCount=0}init(e){e={...Se.defaultOptions,...e},this.checkCountMax=e.textureGCCheckCountMax,this.maxIdle=e.textureGCAMaxIdle,this.active=e.textureGCActive}postrender(){this._renderer.renderingToScreen&&(this.count++,this.active&&(this.checkCount++,this.checkCount>this.checkCountMax&&(this.checkCount=0,this.run())))}run(){const e=this._renderer.texture.managedTextures;for(let t=0;t<e.length;t++){const r=e[t];r.autoGarbageCollect&&r.resource&&r._touched>-1&&this.count-r._touched>this.maxIdle&&(r._touched=-1,r.unload())}}destroy(){this._renderer=null}};O.extension={type:[u.WebGLSystem,u.WebGPUSystem],name:"textureGC"};O.defaultOptions={textureGCActive:!0,textureGCAMaxIdle:60*60,textureGCCheckCountMax:600};let Pe=O;X.add(Pe);const z=class Ge{get resolution(){return this.texture.source._resolution}set resolution(e){this.texture.source.resize(this.texture.source.width,this.texture.source.height,e)}init(e){e={...Ge.defaultOptions,...e},e.view&&(je($e,"ViewSystem.view has been renamed to ViewSystem.canvas"),e.canvas=e.view),this.screen=new w(0,0,e.width,e.height),this.canvas=e.canvas||Q.get().createCanvas(),this.antialias=!!e.antialias,this.texture=de(this.canvas,e),this.renderTarget=new I({colorTextures:[this.texture],depth:!!e.depth,isRoot:!0}),this.texture.source.transparent=e.backgroundAlpha<1,this.multiView=!!e.multiView,this.autoDensity&&(this.canvas.style.width=`${this.texture.width}px`,this.canvas.style.height=`${this.texture.height}px`),this.resolution=e.resolution}resize(e,t,r){this.texture.source.resize(e,t,r),this.screen.width=this.texture.frame.width,this.screen.height=this.texture.frame.height,this.autoDensity&&(this.canvas.style.width=`${e}px`,this.canvas.style.height=`${t}px`)}destroy(e=!1){(typeof e=="boolean"?e:!!(e!=null&&e.removeView))&&this.canvas.parentNode&&this.canvas.parentNode.removeChild(this.canvas)}};z.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"view",priority:0};z.defaultOptions={width:800,height:600,autoDensity:!1,antialias:!1};let _t=z;const Ut=[ft,we,D,_t,_e,Pe,Ce,pt],At=[ke,ne,ye,me,oe,ue,le,fe];export{Bt as B,T as G,Rt as R,Ut as S,St as U,At as a,at as b,Pt as c,M as d,wt as e,Ct as f,Mt as t,Gt as u};
